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Professor Alan Chalmers

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Prof Alan ChalmersAlan Chalmers is Professor of Visualisation in the Warwick Digital Laboratory at the University of Warwick. He has an MSc with distinction from Rhodes University, 1985 and a PhD from University of Bristol, 1991.

He has published over 170 papers in journals and international conferences on realistic computer graphics, parallel processing and virtual archaeology. He is Honorary President of Afrigraph, a former Vice President of ACM SIGGRAPH and Co-Chair of the Eurographics Workshop series on Graphics & Cultural Heritage. In addition, he is a member of the editorial board for the journals ACM Transactions on Applied Perception, ACM Journal of Computing and Cultural Heritage and Parallel Computing.


Phone: +44(0)24 765 22192
Email: alan dot chalmers at warwick dot ac dot uk
CV Publications

His recent work has focused on the real-time synthesis of high-fidelity images. This research has incorporated psychophysical experiments to quantify the perception of objects in the real-world and the same objects in the virtual reconstruction of the real scene. He has been working with experts from other disciplines for many years to develop computer-based approaches to enable the investigation of complex hypotheses concerning, for example the archaeological record, or architectural design, in safe, non-destructive and controlled environments.

Alan is also currently developing Real Virtuality: true multi-sensory high-fidelity virtual environments in which all five senses (visuals, audio, feel, smell and taste) are stimulated in a physically accurate manner to give a user the same perceptual experience as if he/she was actually "there" in the real scene being depicted.

News: Paper entitled "Recreating Early Islamic Glass Lamp Lighting" wins "Best Paper" award at VAST 2009: The ACM/Eurographics International Symposium on Virtual Reality, Archaeology and Cultural Heritage. This is the 2nd year in a row that research involving the Visualisation Group has won Best Paper at VAST. Last year's winning paper was entitled: "Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range".


Current Projects

realvirtuality_logo Real Virtuality
Real Virtuality is defined as a true high-fidelity multi-sensory virtual environment that evokes the same perceptual response from a viewer as if he/she was actually present, or “there”, in the real scene being depicted. Also known as “there-reality”, such environments are interactive and based on physics. All five senses are concurrently stimulated to deliver real world modalities naturally and in real time.
hdrvideo_cartoon High Dynamic Range Video Camera
Together with our partners, SpheronVR, we have developed the hardware and software of the world's first HDR video camera. This revolutionary camera is capable of acquiring 20-fstops, full high definition resolution at 30 frames a second. HDRv was showcased at SIGGRAPH 2009 where it attracted significant media attention.


digital_tourism_cartoon Digital Tourism
This project is being proposed to enable you to experience the thrill of a South African game park from the comfort of your house in the UK.